Showing posts with label collaboration. Show all posts
Showing posts with label collaboration. Show all posts

Thursday, September 26, 2013

Bards, Traders, and Commoners: Turning Gaming in to Commerce

After spending some time interacting with the community, it seems like there is this universal sentiment that making money through developing a game, role-playing system, or associated art, is inherently evil. There are the haves and the have-nots, and those in the latter category can’t imagine themselves as a money-grubbing sellout. My mission has been and continues to be one that helps to break down this misunderstanding, and show how with modern technology this doesn't have to be the case.

In a classical publishing model, large companies capable of handling demand for physical products scour the landscape of starving artists to find one that will play by their rules. There are production schedules, contracts, and obligations that must be met in order for the gears of the big publishing machine to turn. The writer or designer is just a small part of a huge value chain which has the potential to reach the entire target market.

Most gaming writers and designers I am in contact with couldn't imagine operating in this framework. They are independent, self-motivated, and will create when they are inspired instead of feeling forced by a contractual obligation to produce. Many I know wouldn't even want to write or create full time, but most share the urge to attract others to their personal game sessions or systems of choice.

What’s the solution? I want a company that has no vested interest in specific game platforms, play styles, or artists beyond a positive, open market relationship. As a neutral platform, I will incentivize my company and community to support all gaming projects and their associated art with fervor, showing no underlying bias for one game or another. Employees and owners alike would be encouraged to support their favorite projects through their votes and their dollars, but no matter your position, you have one vote. The market will decide who is popular, who is not, and for what period of time they are relevant.

The barrier to entry for even allowing someone to put up a creation on the Google Play store and other similar platforms is criminal. I want to pursue a model where anyone can put up any of their creations up for sale, while having a system in place to ensure the quality of a project and highlighting those who have submitted for approval. Although the endorsement by our company would not be required, it would definitely be worth it for designers to assure the quality to an adequate level before spending their money on a mostly unknown and untested game or piece of art.

This philosophy will also extend over to our tournament organization, management and retail platforms. We will strive to have exciting, large scale tournaments for every game possible, grouping smaller communities together if needed to still allow for efficient use of resources. There are also some amazing non-profit initiatives with gaming at their core, such as Child’s Play and the SDA (Speed Demos Archive) community and their charity marathons. These initiatives deserve to have their efforts recognized by an even larger audience, and we will drive more awareness and donations to those organizations with pride.

Gamers United!


Cavin “Pox” DeJordy


SDA Charity Marathons: http://marathon.speeddemosarchive.com/

Monday, September 16, 2013

What’s On The Shelf: New Show, Great Format, Endless Opportunity

This Saturday I had the privilege of watching What’s On The Shelf, presented by Brendan Conway, an Indie+ affiliate. Using the Hollowpoint RPG system, Brendan and his fellows acted out a supernatural scene that would have made Constantine proud. Aside from the excellent story told during the session, which I encourage you to experience for yourself, I’d like to discuss the format of the show and take this opportunity to talk about my vision for a new use for roleplaying sessions.
The show is broken up in to:
     An introduction of:
o   The Players
o   The System
o   The Setting
·         Character creation
·                   A play session
·                   A period for reflection with show format specific questions, such as:
o   What was your least favorite thing about the system
o   What was the most interesting thing about the system
o   Why would this game be on your shelf?

This is a great format for introducing people to a new school RPG system, as well as showing the whole process of learning the game from square one. As a person that dedicates lots of time to learning new systems, this broadcast allowed me to add a new game to my mental bookshelf without having to do a ton of digging on the Internet for rules and examples (thank you Fair Use limitation.) I can see this show also following the Tabletop show factor. As the show gains popularity, I wouldn’t be surprised if there was a marked increase in the download and sale of the systems shared in this show.

When I watch sessions like this I often ask myself “Why isn’t someone taking these stories to the next level through comic, animation, or multimedia mediums?” My only answer is that it’s because most gaming groups don’t have the required talents or knowledge to make that happen. Part of my mission is to use role playing sessions as the seed which can bring forth new intellectual properties such as the settings, characters, and stories explored by artists which partner with the players.

As anyone in the entertainment industry can tell you, or by looking at the massive walls of credits at the end of a feature film, it takes massive collaboration and coordination to pull off what I am proposing. I think that every group’s situation will be unique, and that the art created could be something as simple as a few pages of a comic, to a full-length feature film. My real vision is to do my best in bringing all these pieces together and create a New Fiction Renaissance, fueled by RPGs both new and old.

Do you think your game would translate in to amazing entertainment? Leave a comment if you're interested in getting in touch with others to make some magic happen.

Gamers United!

Cavin “Pox” DeJordy