Thursday, July 21, 2016

The Ultimate Guide to Professional Storytelling Part 3: The Value of Professional Storytelling

Value Comes in All Forms

Everybody's work has value, but what kind of value it has depends on you. Some of us are just bursting with creativity, looking for a willing audience to teach how to roleplay and share the experience. Some of us are part of a huge community of volunteers that donate their time for the good of the community. Then there are the very few of us that have boldly stepped out to craft a career out of storytelling, exchanging our availability and services for money.

Many Storytellers have done their work for free (or for snacks) for a very long time. There's nothing wrong with this arrangement. Most of these arrangements were and continue to be get-togethers between local friends sitting down at a kitchen or basement table to tell stories for pure entertainment and camaraderie. The game is more of a feature of the interaction than the main focal point (though the Dungeon Master might disagree.)

For the hobby of roleplaying, many conflicts will arise:

whether they are conflicts of schedule (I have to work tonight,)

conflicts of interest (Game of Thrones is on!,)

or personality conflicts between players and/or the DM (that rogue stole my coin purse again!!)

Many sessions will fall by the wayside, but to everyone involved (except the brooding Dungeon Master) knows it was "just a game" anyway.

This is precisely how I started Dungeon Mastering myself, and it was the best place to improve my craft. When I started looking for partons as a professional storyteller, I thought really hard about my value proposition. What would people be willing to trade for a service? To do something for payment there are many adjustments that must me made. These may be different for different storytellers, but here is my current negotiation and some non-tangible benefits of becoming a regular patron:
  • My patrons have control of the game's content (which module,) the start time, and the number of players.
  • Donations are made in advance and are non-refundable. This is because I have done prep work and arranged my schedule to perform for my patron or patrons. It's like buying a ticket for an event. If you can't attend, then you lose the value of that ticket. This is not a hard and fast rule, but it has to do with reasonable consideration on both ends. If there is a real emergency on the patron's side, they would have a credit for a future session. If I had an emergency, I would issue a refund to a non-regular patron, and most of my regular patrons would just take a free session in the near future. In the eight months I've been doing this I've only had to deviate from my schedule once.
  • Players who aren't donors can make a minimum donation that gives them a reserved spot in a publicly listed game.
  • Donors get advanced notice of my publicly posted games. This gives them a chance to be higher priority on a waiting list.
  • For return patrons (and other players) I have a better understanding of their character and them as a player. The more I know a player, the more I can adjust to give them an even more personal experience suited to their play style and interests.
I have found that this all works very well in conjunction with an online community and organized play. Compensation allows me to focus on the experience instead of worrying about my financial situation. It also allows me to be extremely flexible when it comes to scheduling. I do hold down a regular albeit part time position bartending and serving at a local restaurant, but that's during Friday and Saturday nights when most of my current patron base is out with their families and wouldn't be scheduling games to begin with. I think that's the route that most artists of any kind must take unless they have a family that fully supports and provides for them while they pursue their passion.

For my next article I'll be diving a bit deeper into some of the psychology behind putting a value on your own time and energy. I'll talk about how services are much different than products in this industry and strategies on how to approach individual prospective patrons. I'll also give some insight to those that are trying to pursue careers as product writers and designers on how to brand yourself or your team.

Wednesday, July 20, 2016

The Ultimate Guide to Professional Storytelling Part 2: My Personal Liftoff Moment

Every Person Has a Struggle and a Story

I was working as a manager of a cell phone store, and I had been doing so for about six months. I had weathered the winter, the holiday season, and had turned a rathole of a store into a much more professional place. I felt that I had accomplished a lot, and I did it in only about 40 hours of work a week. My regional manager had helped me a lot to get settled, and things were looking alright.

Then, my local friend John stepped into my store and changed my outlook on what I could do. I have always know that I've wanted to do something in entertainment, but it took a complete stranger to tell me that I shouldn't be afraid to try. He's a recovering cancer patient in his mid-60s, and he has his own ideas of what he want to do with and for people in business. I act as a sounding board for his own ideas, and I help him clerically with his ventures, which are going well. His confidence in himself and my abilities got me through the first few months of uncertainty.

With a good amount of savings but no real plan for the future, I resigned from my position after a "come to God" kind of conversation with my regional manager. 

"Are these other projects and your friends more important than your job?" he asked.

"You know, I really think they are" I responded.

"Well, can you at least give me two weeks so I can replace you?" I did, and it was the least I could do for a guy that pushed the wrong underling. I worked there because it was challenging, and I liked cleaning up the mess. I wasn't chasing commission checks, and I wasn't spending more time there than I needed to in a market of 3,000 people where 500 of them owe my store/company money.

After the holiday season, every new "promotion" was lipstick on a pig that just kept getting uglier. It was exhilarating to tell The Man to get lost after cleaning up years of neglect and misrepresentation from the last manager, and then being informed that my higher-ups wanted me to work "60 to 70 hours a week like the other managers do." I guess most people are just desperate to be employed. I'll tell you that being your own boss is challenging, but every moment you get do blame you for what happens and not anyone else.


Houston, We Have Liftoff

I experimented around with streaming games on Twitch for a couple of months. I had some success, but nothing that was even close to being able to pay the few bills that I had. I was doing some odd jobs for my new friend John, but I really did need more if I was going to make this life choice work. Then, I heard about Fantasy Grounds from Dragon+ on my phone, and it seemed to be everything I was looking for in a virtual tabletop. I had been a Dungeon Master since I was a Sophomore in high school off and on through D&D 3rd and 4th editions, and I was starting to pick up the core books and first few adventures for D&D 5th Edition. 

I loved D&D 5th more than any other edition or RPG I'd played, so I invested in the core modules on Fantasy Grounds and started running games for D&D Adventurer's League. I streamed them on Twitch, and after about a month I got the most important email of my life:

"I'll pay you $50 to run..."

I almost died of excitement. 

I had honed my Dungeon Master craft for over a decade, and now I was being given a shot to run a game professionally. 

My patron has always wished to remain anonymous, and was obviously impressed because the same day after our first session together:

"I'll pay you $100 a session, and here are the dates and times:"

Since September 2015 I've been running two to three sessions to week on average. Many of the games that my patron has set up as publicly listed on alonlinetools.net are not attended by said patron, but are ran for the public in stride out of my patron's generosity. Most people don't know that, but enjoy the benefits nonetheless.

The First Customer is the Most Important

I can't highlight enough how my first patron has changed my life. Without my patron, I would still be a lone nut out here on the Internet looking to create a whole new profession. Now I have three regular patrons, with occasional support by a handful of other brave adventurers. I'm hoping the trend continues and I can expand this into multiple storytellers and systems. Before you know it we'll be making a movement towards tons of memorable and awe-inspiring "you had to be there" moments.



Now it's official, but even if people still laugh when I tell them "I run Dungeons & Dragons games professionally," I'll be sharpening all of my creative and business skills every day on a sword of fantasy and improvisation. I'm more than happy to share my story with the world to tell you that if you're out there looking for a way to be a professional storyteller, you are no longer crazy. 

You can do this, and you should do this. 

A Word of Warning and Disclaimer

Results not typical. It takes a village to raise a storyteller. Make sure you have the experience and the support you need to journey down a road that could be a little intimidating and barren when you first embark. 

In my next blog I'll be discussing why professional storytelling is valuable and the negotiation points to consider when it comes to putting together an agreement for a storytelling gig.

Sunday, July 17, 2016

The Ultimate Guide to Professional Storytelling Part 1: Getting Started Storytelling

A Triumphant Return to Blogging



This is my first post in a very long time, but for good reason. Since September of last year, I have been working diligently in the field of Storytelling. My ability to pursue it full time is due to the generosity of my current patrons, and for that I am grateful beyond words. At this point, I will be writing a series of How To blogs, from getting started as a Storyteller to more advanced topics such as how to market yourself to your community of choice.

Every Journey Starts With a First Step

The first thing to do as a Storyteller is learn a game system. This requires investment in some literature and time to read and understand its mechanics. Once you have done this through a time or two, move on to practical experience.

Storytellers will never really "know the rules" until they are applied. 

Don't get bogged down with the idea of rules knowledge perfection. Storytelling is a performance art, and improvisation and creativity are just, if not more important, than system knowledge. If there are players that have invested energy into being a wealth of rules knowledge, allow them to assist you when necessary. This validates their own efforts and helps you to make more consistent and satisfying rulings.

Remember the Golden Rule

A Storyteller provides a service with value. That value is derived from the level of entertainment that is received from their players. As an example, part of the D&D Adventurer's League mission is to "foster a welcoming atmosphere focused on fun."

When people have fun, they'll seek you out to run games for them in the future.

This isn't to say that all players will have the same goals, and you will have to adjudicate conflicts of personality between characters and players alike. In the future, I will be sharing some of my personal strategies for resolution, and when all else fails, a compromise.

An Army Marches on its Stomach

Next, Storytellers must be prepared. This comes in a couple of different forms since there are both in-person and online games.

In most cases, you need to be ready to provide everything.

If you are just starting out and really want people to give you a shot, you'll have to make sure there are zero barriers to entry. Run pre-published material to get yourself comfortable with performance. World building and writing are exciting ideas, but they are really a whole other skill that must be learned alongside the performance aspect of storytelling. Reading a module will give you an idea of how professional publishers structure their adventure material. This will give anything you do publish in the future a better chance of meeting the expectations of seasoned roleplayers.

Ask for Feedback, Don't Expect it

After you have done your best to facilitate fun and adventure, be sure to thank all of your players and persuade them to share their thoughts about the game. They may have insights into how you can improve as a Storyteller, and they also may be able to bring to light conflicts between players. Most of these conflicts should be mediated and resolved to really enhance the value of your services. This is the point I feel is most important for the growth and improvement of the skills of a Storyteller, and I will be writing multiple articles on aspects involving feedback and iteration/improvement of one's storytelling style.

Nobody Walks Alone

The very best way to expand your audience and improve your performance craft is getting involved with a large roleplaying community. My personal favorite is the G+ Tabletop Roleplaying Games Community. Its moderation is superb, and its discussions are kept constructive. It also hosts Giant Dragons Gamer Chat on most Wednesday, Thursday, and Friday afternoons which is a semi-open forum for talking about gaming events going on, gaming products new and old, and gaming philosophy discussions. If you are interested in this type of interaction, please contact +Jonathan Henry and let him know! He'll add you to his list of invitees, which already numbers in the hundreds.

UPDATE (02/16/2019): Tenkar's Tavern Discord is really a great place to be! Check it out here: https://discord.gg/f2YQEr3

With Google+ going away, the G+ community is using MeWe as a lifeboat, and possibly a new home: https://mewe.com/group/5bbbea4c9b97560bb8288389

Thank you for taking the time to peruse this article. You have plucked my words out of an endless sea of data, and I am honored to host your attention, if just for a few moments. Go forth and game with passion!