Thursday, July 17, 2014

Stronghold joins ArcheAge with Epic Podcast and 50 Rush

Good morning Internet!


I’m excited to tell you about The Flagship Alliance’s events and activity for this weekend’s Beta and beyond. Through the work and dedication of key members of <Stronghold> and <SPQR> we will bring you both engaging and informative content through Shot’s 50 Rush and The Flagship Podcast.


The Shot 50 Rush


Starting at Beta opening and continuing until our goal is met, Shot will be rushing to level 50 on his Twitch stream at http://www.twitch.tv/kin_tsuna. Kael, one of the guild leads of <Stronghold>, will be main s
upport and both guilds will be backing up the speed runners. Come check us out!


The Flagship Podcast

On Saturday, July 17th at 7PM EST (2300 GMT) The Flagship Podcast’s first episode will be live on Twitch at <insert stream>. The podcast will be hosted by Kael of <Stronghold> and Shot of <SPQR>. We will focus on topics that are relevant to the people that need it most: the average ArcheAge player who hasn’t been out scouring forums and prepping hard for Beta. We hope to shed some light on the game’s complex economy and essential quests that can be easily overlooked by the new player. For our more hardcore viewers we also have an exclusive interview with Pohx, a popular AA Twitch streamer who popularized the Daggerspell class. Come be part of the start of the best ArcheAge podcast on the Net!

Gamers United!

Thursday, July 3, 2014

Basic D&D Next: First Impressions

Hold on to Your Dice!

After skimming the new Basic D&D PDF, I have to say that I'm filled with a sense of optimism and excitement. Even in this first offering of the new system my mind and spirit are drawn in to the new way characters are composed, as well as new core systems like Advantage and Inspiration. In this article I'll talk briefly about the top level mechanics and my thoughts. This series will continue with a deeper discussion about races, classes, equipment, and spells to give some opportunity for discussion and debate. On with the show!

Advantage Play

From the beginning of the playtest I've been a staunch proponent of the Advantage system. Mathematically the system changes the deviation of rolls without having to give some kind of real bonus. With a mechanic as simple as "roll two d20 and take the highest/lowest result," it is an elegant and general solution for tackling all kinds of archetypal and mechanical instances where players and DMs alike would have the feeling of "this should succeed/fail a lot." This also lends well to flattening out all of the numerical values for Difficulty Classes and Armor Classes, allowing even the lowest level of characters to make some progress against overwhelming odds instead of it being a completely futile exercise. Giving players more choice instead of shutting things off mechanically is a great way to foster the fantastic and vast openness of possibilities in a role-playing game.

Find Your Inspiration

Inspiration further builds on the Advantage system, allowing Dungeon Masters to reward players that are true to the character they have created. Also, since a character can only be Inspired or not, it encourages players to use that Advantage roll liberally instead of constantly saving them for the most challenging moments. It also seems to give DMs the opportunity to describe how things are resolved during those rolls, making the Inspired player a focal point and encouraging other players to earn Inspiration status themselves.

A Touch of Character

One of the complementary systems for Inspiration is the addition of Ideals, Bonds, and Flaws to characters. I find that many players would be much more engaged in the acting and improvisation of an RPG experience if they just had a little direction. Players are, in fact, actors, and these tidbits can give even the creator of a character a place to start from when it comes to portraying themselves as their adventurer. Like a good director, DMs and the system itself should give their players the tools to succeed. I believe that emphasizing these attributes in conjunction with the Inspiration system will incentivize players enough to do just that.

I Cast Burning Hands... FOR SCIENCE!

I think this was one of the more subtle changes in this edition, but the description of the areas of area of effect spells is fantastic. Now it is a geometric description of the area instead of "this is what a 30ft cone looks like in squares" as it was in previous editions. The math nerd in me giggles in delight since I now have good, solid rules to back up a decision of where AoE should reach.

Keeping Up With the Jhessails

For the first time by my observation, the idea of having Lifestyle Expenses in a concrete way is not something I have had in my own games. I really like the idea of characters having a home instead of being vagabonds, both for role-playing opportunity and to give players a sense of belonging to the world. A little drip of gold out of the character's pockets, along with descriptions of where it goes, seems to add even more life to them at the table.

You Are What You Eat (or Don't Eat)

I'm also glad that they have added meaningful and balanced penalties for lack of food, water, and rest to the Basic game. These needs seem to be overlooked in a lot of sessions in which I've played. However, they are a vital part of anyone's life, and the quality of your food, drink, and rest can really have an impact on your health and sharpness in important, even life-threatening, situations.

All of these aspects of D&D Next and more give my team's pursuit of writing a fantasy campaign setting an even better foothold. These rules are innovative and really seem to emphasize the openness of the RPG platform beyond its recent tactical focus. As we saw with 4th edition, over-engineering can be a bad thing. Instead of constantly bloating out the rules, the D&D guys can put more energy towards telling compelling and engaging stories while enriching their own campaign setting with wonder instead of concrete abilities and status modifiers. I'm sure there is much more complexity to come, but for a younger and more general audience, the Basic D&D rules are plenty to chew on as the rest of the books are released.

What do you think? I'm all ears when it comes to your own observations and takeaways.

Gamers United!

Cavin "Pox" DeJordy


Wednesday, June 18, 2014

Gamers for Good: Giant Dragons and Their Critical Hit Against Leukemia

During all of my work and adventures in game and systems design, I stumbled upon one of my favorite places to go to exchange ideas and beta test some of my work: Giant Dragons Gamer Chat. Here, +Jonathan Henry+Cameron Corniuk, and friends have been hosting a get-together of game players and designers alike, networking its participants for RPGs via Google Hangouts or to just talk about what's going on in the world today and how we might adapt things in to our own gaming sessions or settings. One of their newest and most excellent initiatives is centered around helping our little Dragon, Siberius Corniuk, in his battle with cancer.


We all hope that the Critical Hit Against Leukemia will help to bring a little relief to the Corniuk family through sponsoring them via the Children's Organ Transplant Association for everything from drugs, to special dietary needs, to all the little things that pile up through the many hospital visits required by the family. WIth your help, we hope to give Si a +5 Shield of the Gaming Community. We need to reach the goal of 42 orders for any help to reach him, so tell your whole social network about Si's story and be a hero, just like the ones we all love to write about and play in our gaming sessions.

Gamers United!

Pox

Saturday, May 24, 2014

Stronghold and the Sandbox

Hello Internet. I know it’s been a while since my last blog, but in the interim I graduated college, moved across the US, got a part time job, and prepared to launch a ton of communication channels for The Pox Box. Through all this I was also trying to find some focus on which project I would begin pursuing once the dust settled. As always, it won’t be just one project. However, the focus that has come to the surface is the sandbox.

For a long time I have focused on studying games, game communities, and the economics of these platforms, both in their design and their operation. In all of my travels through the world, the Internet, and my own imagination, I am always pulled back to games which allow for immersive and emergent elements. Because of this, my company looks to become a developer and supporter of these platforms, namely:

IC Emblem.png


- EVE Online through Infernal Creations, a US/EU PvP corp dedicated to good fights and good profit through any and all means available in the game (Industry, Incursions, Trading, Mining, Ratting, and Missions.) We’re aiming currently to provide a consistent schedule of alliance (DNS Alliance) and open events where people can count on a good time, as well as opportunities to learn and grow in their EVE experience.



- Minecraft through The Carver Club, a server moderated by my good friend Rak. It’s a tough place to live, with a focus on a challenging PvE environment and open PvP. The Rak server follows a safe creation policy in which structures and other things created by players are strictly off limits to the creator’s rivals. Just remember, breaking a block doesn’t mean you constructed the blocks around it! Miners beware…

- D&D Next through the creation of a campaign setting code named “Stronghold.” The campaign setting itself is going to be free to the public through a wiki, while associated works such as adventure modules, stories, novels, and other supplemental materials will be available through your favorite online retailers. We’ll be giving fans of our setting an opportunity to submit their own modules, stories, and other materials. Approved works will become part of our stores, and the creators will receive the majority of the profits!

Stay tuned for more updates, more tips, and more sandbox fun with The Pox Box!

Infernal Creations Forums: http://infernalcreations.prophpbb.com/
Infernal Creations Killboard: http://zkillboard.com/corporation/98292949/